- Real Time -
Here is my contribution in this beautiful graduation project at NEW3DGE : The Fault !
I created the creature of our game. I first realized the concept of the creature and it’s modeling on Zbrush and then i used a classic game pipeline.
A parallax system is integrated into the creature (for its eggs, transparent skin parts). I made the texturing on Substances Painter and my teammate Steven Deutsch realized all the shading of the creature in Unreal Engine.
I did the creature attack animation in our game, i created the skeleton in 3Ds Max and created the animation trhough the Control Rig directly in Engine. In the video of our gameplay, the attack cutscene starts at 6.20' !
Here is the official link of our website : https://www.new3dge.com/thefault
Thank you to all my team and to New3dge for these beautiful years in your company !
Environment / Props / Level Art :
https://www.artstation.com/alessiamalatesta
Environment / Props / Level Art / Lighting :
https://www.artstation.com/mvdesign
Environment / Technical Artist :
https://www.artstation.com/fafebobo
1st Character 3D /Technical Character / Shading :
https://www.artstation.com/steven_ozk
2nd Character 3D :
https://www.artstation.com/asile/profile
- Gameplay -